from toee import *

def san_dialog( attachee, triggerer ):
	triggerer.begin_dialog(attachee,1)
	return SKIP_DEFAULT

def san_heartbeat( attachee, triggerer ):
	for obj in game.obj_list_vicinity(attachee.location,OLC_PC):
		if (critter_is_unconscious(obj) == 0):
			if (not attachee.has_met( obj )):
				attachee.turn_towards(obj)
				obj.begin_dialog(attachee,1)
			return RUN_DEFAULT
	return RUN_DEFAULT


